It definitely needs reconsidered, though the only reason I set it that low initially is because lore wise they don't reproduce very fast at all. I imagine something like a lost and damned pirate race would be appropriate as well.Īgreed on the Eldar reproduction rate. Dark Eldar would be one, Orkish Freebooters another. I guess actually balancing the races doesn't matter too much, but bringing them a little closer would probably result in a bit more of an interesting game.Įventually I want to add custom pirate only races. that doesn't even close to make up for all of these imperial ships costing only 10% maintenance cost (the only cost that really matters). effectiveness in combat is *maybe* 2-3x more effective. take a look at the top level technology and mid level tech. Perhaps double the bonus to 100% and increase their growth rate to be a *little* more in line with the rest of the races? Honestly the massive ship maintence decrease on imperials pretty much means you can just steamroll the galaxy regardless of technology already. they have a great technology bonus (+50%), but their growth rate is so crappy, pretty much every other race blows past them in pretty much everything, including technology, once the game gets going. Same with the Chaos ship set.Īlso, regarding the eldar. Square them up, add some simple thruster lines and you are good to do. There is a ship resource (that the imperial ship art was taken from for this mod) that already has most of the necron ships done up. Question: How can I make unique racial soundtracks? I want to give the Quietude the soundtrack from System Shock 2 and give the Lacrymole the Soviet anthem. Has any played as the Lacrymole or Quietude yet? I would consider a victory with one of those races in this scenario to be worthy of bragging rights. I only wish that I could selectively alter the maintenance of different types of troops or make it so they are much more difficult to recruit. I think the Astartes are now as bad ass as they should be. On an interesting note, when I was testing things out to replicate the inescapable revolutions upon startup I noted that a handful of Astartes on Mars held off against a 1600k strong rebel militia force for quite a while. Imperials should already have armored troops at the start as the Astartes program gives them access to it and then gives them 400% buffs to offense and defense. ![]() ![]() I will halve the research rate next time if there are no objections. It's kind of absurd when you have to keep upgrading your ships or else send your people into the stars riding on souped-up ataris. Other than that I'm not sure if that issue is fixable advisors have always seemed pretty brainless to me. ![]() Phocian - I always build my own ships and turn off advisor suggestions.
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