Oh yeah, one last thing on Vines of Vastwood: it's worded in a really odd way. Meanwhile, Rancor offers a bit of pumping and also trample, making it a great way to get big creatures like Steel Leaf Champion past blockers, while Vines of Vastwood not only pumps but also gives us a way to fizzle targeted removal spells thanks to the pseudo-hexproof it offers. If we can also play a Groundbreaker on Turn 4, it will be +9/+9, which hopefully will be enough to kill our opponent on the spot! Ideally, we'll build a big board of creatures, swing out, and use Aspect of Hydra on whatever creature goes unblocked to finish the game! ![]() A one-drop on Turn 1, Strangleroot Geist or Werewolf Pack Leader on Turn 2, into Steel Leaf Champion on Turn 3 gives us six green pips on the battlefield, meaning a single Aspect of Hydra will give +6/+6 on Turn 4. Aspect of Hydra is one of the best and scariest cards in our deck, pumping a creature equal to our devotion to green for one mana at instant speed, which often means it's giving a creature +5/+5 or more for one mana. Rounding out our main deck are a few spells to help buff and protect our creatures (and also Dismember, as a removal spell that we can cast in a Mono-Green deck thanks to its Phyrexian mana cost). Perhaps the most powerful aspect of Groundbreaker is that opponents don't expect Mono-Green Stompy to hit for that much hasty damage, which often makes Groundbreaker a great way to close out the game by surprise if our opponent lets their life total get a bit too low. It comes down with haste and trample, hopefully smashes the opponent for six damage, and then sacrifices itself, which sort of makes it like a weird green burn spell that needs to attack to deal damage. Groundbreaker-probably better known as the green Ball Lightning-avoids this problem by not trying to stay on the battlefield. ![]() In a world of Solitude, Fury, Fatal Push, Unholy Heat, Prismatic Ending, Leyline Binding, and friends, it just isn't that easy to keep creatures on the battlefield. As for Groundbreaker, one of the biggest problems with Mono-Green Stompy in 2022 is that the format is overloaded with powerful removal. As a 5/4 for three, it's pretty above the curve, even in 2022 Modern. Steel Leaf Champion just offers good stats, a bit of evasion, and three green mana symbols, which is important for a reason we'll talk about in a minute. Otherwise, Strangleroot Geist offers haste, and our opponent often has to kill it twice thanks to undying, while Scavenging Ooze isn't above the curve on stats, but the flexibility of offering lifegain and graveyard hate and growing itself throughout the game makes it solid against a lot of different decks.įinally, for three mana, we have Steel Leaf Champion and my favorite super-old new addition to the deck in Groundbreaker. Werewolf Pack Leader's ability to draw us cards and even pump itself makes it a Kalonian Tusker on a ton of steroids. Back in 2015, we were playing Kalonian Tusker, which is basically the same card as Werewolf Pack Leader but as a vanilla creature. The big new addition to the two-drop slot is Werewolf Pack Leader. Still, since we don't have a ton of card advantage, it is very possible we'll run out of cards in the late game, which makes Hexdrinker a nice mana sink. Its base rate of being a Savannah Lions is fine in an aggro deck, and we can slowly upgrade it into a 4/4 and eventually a 6/6 mini- Progenitus if we have some extra mana, although leveling up can be risky since our opponent can always kill it in response. (It works especially well with Groundbreaker, which will grow it twice-once when it comes into play and once when it sacrifices itself on our end step.) Speaking of Savannah Lions with upside, our last one-drop is Hexdrinker. It's pretty easy to get it up to a 3/3 early in the game, and it can become as big as 5/5 thanks to our high-powered three-drops. Pelt Collector replaces Experiment One, growing the same way but with the upside of triggering when creatures enter the battlefield and die and eventually gaining trample. ![]() Dryad Militant is a holdover from the original 2015 version of the deck, as a Savannah Lions with the upside of lightly hating on the opponent's graveyard, but the other two are new additions to the deck. $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00 $ 0.00įor an aggro deck, getting a creature on the battlefield as quickly as possible is important, so we have three different one-drops in our deck. ![]() Its goal is to play the most efficient and powerful green creatures possible, protect them with Vines of Vastwood, pump them with Rancor and Aspect of Hydra, and beat our opponent down for the win! The Creatures
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